Autognomes
Artificial little people left behind by the gnome workshops, seeking citizenship between repair and their own will.
Canonical record
Autognomes are small artificial folk who mostly awaken in old Gnome workshops. The Tick-Tock Garden is a self-repairing workshop and Autognom settlement.
They have different crafting traditions than Warforged. Changing a body part is not considered a loss of identity; The memory core, chosen name, and maintained relationships are considered the foundation of the self.
Autognome Tick-Tock Gardener
Small construct, any alignment
Armor Class 16 (metal shell)
Hit Points 42 (12d6)
Speed 9 m.
Saving Throws Intelligence +5, Dexterity +4
Skills Investigation +5, Nature +4, Sleight of Hand +4
Damage Resistances poison
Condition Immunities diseased, paralyzed; magical sleep
Senses darkvision 18 m., passive Perception 12
Languages Common, Gnomish
Challenge 3 · Experience Award 700 • Proficiency Bonus +2
Features
Repair Construction. Can regain hit points from healing spells and repairs such as mending.
Built for Success (3/Day). Adds 1d4 to an attack, ability or saving throw.
Actions
Multiattack. The gardener makes two pruning-saw attacks.
Pruning Saw. Melee Weapon Attack: +4 to hit, reach 1.5 m., one target. Hit: 7 (1d8 + 3) slashing damage.
Seed Launcher. Ranged Weapon Attack: +5 to hit, range 18/54 m., one target. Hit: 8 (1d10 + 3) piercing damage.
Emergency Repair (Recharge 5–6). A construct or object within 6 m. regains 14 (4d6) hit points; a living target gains 7 (2d6) temporary hit points.