Avarra Encyclopaedia · Peoples
A living register of peoples, lineages and ancient kinships born from the crossings.

An adaptable humanoid people of short lives and exceptionally diverse cultures.
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A short, sturdy humanoid people with strong ties to stone and the deep earth.
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A small reptilian humanoid people related to dragonkind.
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A humanoid people distinguished by double-ringed irises and fine natural lines on their hands.
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A small deep-gnome people adapted to life underground.
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A dark-skinned Elven people living both below ground and on the surface.
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A draconic humanoid people known for scaled skin and breath weapons.
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A reptilian humanoid people adapted to wetlands and warm climates.
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A humanoid people whose elemental ancestry leaves marks on body and temperament.
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A large humanoid people with bovine heads and features.
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A small, nimble humanoid people related to humans.
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A small, keen-sensed, adaptable humanoid people.
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A humanoid people who bear infernal or other otherworldly influences in their appearance.
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Humanoid people born with a connection to celestial or sacred power.
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A humanoid people with bestial traits and an instinct for transformation.
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A constructed people of metal and wood who possess living will.
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A keen-sensed Elven people adapted to forest life.
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A graceful Elven people strongly connected to magic and long life.
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An Elven people able to breathe underwater and adapted to sea life.
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A large Fey-touched humanoid people with close ties to nature.
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A humanoid people with plantlike traits such as thorns, bark, leaves, or horns.
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A shapeshifting humanoid people able to alter their faces, bodies, and voices.
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A gray-skinned Dwarven people adapted to the Underdark.
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A fungal people who communicate through spores and shared consciousness.
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An amphibious humanoid people with gills and fishlike traits.
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A fishlike humanoid people adapted to subterranean seas.
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A humanoid people adapted to the deep sea and able to breathe underwater.
Open record →Predatory sea humanoids with sharklike features.
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A long-lived humanoid people with shells and reptilian traits.
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A swift people with humanoid upper bodies joined to equine lower bodies.
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A feline humanoid people known for agility and keen curiosity.
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A crowlike humanoid people who cannot fly but can mimic sounds perfectly.
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An avian humanoid people able to fly on their wings.
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An owl-like humanoid people suited to silent flight and night vision.
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A small, colourful amphibious people able to produce poisonous secretions.
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A horned, goat-legged humanoid people of Fey origin.
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A large, resilient humanoid people with prominent tusks.
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A powerfully built goblinoid humanoid people with long ears.
Open record →People returned from death or remade, existing between life and death.
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Humanoid people transformed by Fey influence, witchcraft, or ancient magic.
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People with unusual needs for blood because of vampiric ancestry or transformation.
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A small constructed people made in gnomish form and possessed of living will.
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A very large, resilient humanoid people adapted to high mountain life.
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A Dwarven people adapted to dry underground basins.
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A small, curious humanoid people inclined toward magic or mechanical learning.
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Underground humanoids known for spiderlike traits and silk production.
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Underground humanoids who rely on hearing, scent, and vibration rather than sight.
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Small, strange-looking underground humanoids capable of psychic influence.
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A serpent-blooded people who may possess both humanoid and serpentine forms.
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Humanoid people of combined human and Orc ancestry.
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Long-lived, magic-inclined ancient beings with serpentine bodies.
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People and communities changed by the enduring effects of psychic networks or mind magic.
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Ancient, large, scaled beings steeped in magic and often capable of a breath weapon.
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Ancient giant peoples of immense size and strength.
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Ancient aquatic beings with vast memories and potent mental abilities.
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Ancient Fey beings and lineages bound closely to nature, emotion, and ideas.
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A human people adapted to the deserts of Qasyrra.
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A human people of Qasyrra’s cities.
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A human people of Qasyrra’s river valleys.
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A large, furry, powerfully built goblinoid humanoid people.
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Quick, agile Fey humanoids with rabbitlike traits.
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A small, winged Fey people with an innate connection to magic.
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A small humanoid people of goblin kinship.
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An amorphous people able to reshape their fluid bodies.
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A goblin-kin people whose bodies and traits can change over time.
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People born from aether energy, usually with short or uncertain lifespans.
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A humanoid people with mental bonds to spirits living within human bodies.
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A long-lived, blue-skinned humanoid people inclined toward analytical thought.
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A humanoid people of combined Elven and human ancestry.
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Humanoid people given animal and aquatic traits through magic or science.
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A large, powerful humanoid people with hippopotamus-like traits.
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A slender humanoid people from other planes with an aptitude for psionic power.
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A stone-skinned, winged humanoid people resembling living statues.
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A large, powerful humanoid people with leonine features.
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A large humanoid people with elephantine features.
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A four-armed, insectoid humanoid people with exoskeletons.
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A small human-related humanoid people known for intense curiosity.
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A simian seafaring people able to glide on skin membranes.
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An Elven people whose aging has slowed under the influence of astral space.
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A Genasi lineage strongly connected to the element of fire.
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A Genasi lineage strongly connected to ice and cold.
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A pale Elven people touched by the Shadowfell.
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A merfolk-kin people able to live on land and in shallow water.
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People and communities changed by the enduring influence of old magic, structures, or inheritance.
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A resilient humanoid people with hyena-like traits.
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An intelligent, speaking people of large wolf-like beings.
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A humanoid people with serpent hair and a petrifying gaze.
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A winged, taloned people known for powerful singing voices.
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A small humanoid people within the halfling kinship.
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