States and Sovereignties
In Avarra, states are defined not by ancestry, but by law, language, economy, memory, and forms of rule. Members of the same people can be citizens of rival states.
Major powers
Thorn Crown
An elective forest monarchy that treats the forest as sovereign. The queen’s transformation draws civil war closer.
Ordan Empire
A Veyran-founded empire of records and measurement, now caught in a three-sided succession war.
River Throne
An elective matriarchal monarchy that regards a water basin as its political body.
Frost Court
The Winter Eladrin court of Ilyr-Khaz; an absolute monarchy that equates protection with preventing change.
Two Dragon Crowns
Red Saar and the Jewel Oath compete in Odraka over the meaning of dragon heritage.
Nine Lantern Union
A nine-city underground confederation of Nimrûn Svirfneblin, defended by sound magic and misleading tunnels.
Qasyrra Empire
An ancient multi-people empire in deep Kharizha, built around water right, caste, and fear of the Sun.
State records
Lethar Star Kingdom
High Elf monarchy centred on Astereth.
Kar-Dur Stone Crown
Hearth councils, mountain passes, and a contested heir.
Salt Hearth Republic
An oligarch assembly over salt domes and ancient routes.
Glassplain Confederation
Elemental hearths and a travelling assembly.
Mist Isles Republic
An island republic of faceless networks, state secrets, and contract assassins.
Goldensun Kingdom
The twin crown of the Summer Eladrin.
Copper Principalities
Seven Autumn principalities.
Greenwater League
Spring city-states bound by debt and river trade.
Varkesh
Island-city between Nareth and Odraka: war credit, harbour supply, and a two-key order.
Free City of Winter Granaries
A free city that turns grain, siege goods, and campaign supply into credit.
Free City of Umbraval
An independent Odrakan port of shadow-labour registry, sea passage, and disputed war contracts.
Black Seal Isles
An island state holding the international payment chain through weight, fineness, and a trusted seal.
Ash Threshold Knightly Order
Island sovereignty of the Eshrenic Ash Knights, protecting refuge, education, witness, and repair together.