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Political Atlas

States and Sovereignties ​

In Avarra, states are defined not by ancestry, but by law, language, economy, memory, and forms of rule. Members of the same people can be citizens of rival states.

A state’s population is not the number of people a crown “owns”. Age records distinguish settled people, seasonal dependents, and the capacity a government can actually reach.

Major powers ​

Thorn Crown

An elective forest monarchy that treats the forest as sovereign. The queen’s transformation draws civil war closer.

Ordan Empire

A Veyran-founded empire of records and measurement, now caught in a three-sided succession war.

River Throne

An elective matriarchal monarchy that regards a water basin as its political body.

Frost Throne

An absolute monarchy that governs Shadowless Glass and the past returning from ice, treating preservation as delayed thaw.

Two Dragon Crowns

Red Saar and the Jewel Oath compete in Odraka over the meaning of dragon heritage.

Nine Lantern Union

A nine-city underground confederation of Nimrûn Svirfneblin, defended by sound magic and misleading tunnels.

Qasyrra Empire

An ancient multi-people empire in deep Kharizha, built around water right, caste, and fear of the Sun.

State records ​

Lethar Star Kingdom

High Elf monarchy centred on Astereth.

Kar-Dur Stone Crown

Hearth councils, mountain passes, and a contested heir.

Salt Hearth Republic

An oligarch assembly over salt domes and ancient routes.

Glassplain Confederation

Elemental hearths and a travelling assembly.

Mist Isles Republic

An island republic of faceless networks, state secrets, and contract assassins.

Goldensun Kingdom

The twin crown of Elven, Satyr, and Fire Genasi houses.

Copper Principalities

Seven principalities governed by Elven houses.

Sunmeadow Union

A union of free Halfling cities.

Varkesh

Island-city between Nareth and Odraka: war credit, harbour supply, and a two-key order.

Free City of Winter Granaries

A free city that turns grain, siege goods, and campaign supply into credit.

Free City of Umbraval

An independent Odrakan port of shadow-labour registry, sea passage, and disputed war contracts.

Black Seal Isles

An island state holding the international payment chain through weight, fineness, and a trusted seal.

Ash Threshold Knightly Order

Island sovereignty of the Eshrenic Ash Knights, protecting refuge, education, witness, and repair together.