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Avarra Encyclopaedia · Settlements

Settlement Register

The First Eight are the priority city dossiers, not the limits of the atlas. Every settlement with an English record is listed below.

NarethAsteronStar PlateauHollow Countries↗ routes, places, and tensions across Avarra
SettlementRecordScale
01 · priorityOrdanor

Imperial government, records, education, and intercontinental finance.

10.8–13.6m registered urban residents · 3.8–5.4m seasonal basin
02 · priorityHalvek

Conquered grain province: prefecture, river supply, and guild centre.

3.1–4.2m · approaches 4.9m with harvest and garrison
03 · priorityNine Lanterns

Nimrûn confederacy of light, air, water, and tunnel law.

3.4–4.6m · nine cities, sealed shifts, and traveller galleries
04 · priorityKar-Dur

Stone Crown capital of mountain passes, foundries, and ancient roads.

2.5–3.4m · lower layers remain materially variable
05 · priorityNamaris

River Throne water law, floating districts, and basin diplomacy.

2.3–3.8m · higher during flood calendar
06 · priorityYabanocak

Hidden human refuge: migrant network, dynastic politics, and escape tunnels.

2.1–3.4m network · 410–620k at the central hearth
07 · priorityElyrakroot

Living capital of the Crown of Thorns, sacred roots, and diplomacy.

1.2–1.8m · root-level homes create a broad uncertainty band
08 · priorityAstereth

Lethar’s centre of star observation, magical education, and high diplomacy.

1.6–2.2m
09 · priorityMazaros

Labyrinth Harbours capital of shipyards, fleet power, and sea law.

2.1–2.9m · 3.3m in fleet season
10 · priorityNivarra

Frost Palace ice archive, northern pass, and winter diplomacy.

1.1–1.6m
11 · prioritySaar-Kor

Red Saar caldera dynasties, war academies, and fire hearths.

1.8–2.5m
12 · priorityVel-Shaar

Silk Throne Drow houses, temple law, and silk bridges.

1.5–2.2m
13 · priorityserath

Ordan military academy, arms works, and de facto army centre.

1.7–2.4m · exceeds 3m on mobilisation
14 · priorityKırk Köprü

River republic governed through forty guild bridges.

1.3–1.9m
15 · priorityDark Harbor

Compulsory neutral trade harbour of the underground states.

1.2–1.9m · variable with undersea crossings
15 · priorityVarkesh

Island-city between Nareth and Odraka: war credit, harbour supply, and a two-key order.

460–720k · approaches 900k in convoy, refugee, and garrison season
16 · priorityBlue Crown

Coral Palace joint undersea council and river-mouth diplomacy.

1.0–1.6m · reef palaces and surface embassies
16 · priorityFree City of Winter Granaries

Nareth’s free city of war supply, grain credit, and convoy contracts.

620–920k · approaches 1.2m in harvest and campaign season
17 · priorityTriple Lance

Triton Deep Watch trench fortress and fleet base.

900k–1.4m · three-trench garrison
17 · priorityUmbraval

Odraka’s northern free city of sea passage, contract law, and shadow-labour registry.

380–560k · approaches 700k during war, campaign, and court seasons
18 · priorityRed Stream

Sahuagin confederacy centre of blood law and war.

1.1–1.7m · varies with war shoals
18 · prioritySâlvara

Slave Bay port of lifespan harvesting, year vaults, and transfer trade.

290–430k · approaches 560k during harvest and military convoy periods
19 · priorityFisherman Mother

Stillwater Lake Kuo-toa faith, farming, and ritual capital.

800k–1.3m
19 · priorityNasima

Southern-exit port of Slave Bay, with common-coast and anchorage law.

110–170k · approaches 230k during storm and convoy seasons
20 · priorityTazir

City of cistern shares, caravan markets, and semi-arid inland road law.

140–210k · approaches 290k in route season
20 · priorityThousand Ropes

Stateless floating market: a city-network of hundreds of vessels.

650k–1.15m · by route and season
21 · priorityHal-Sur

White salt galleries, alchemy, and shareholder council underground hub.

900k–1.35m
21 · priorityNisra

Free city of oasis wells, garden law, and desert-edge market.

90–145k · approaches 190k in harvest and passage seasons
22 · priorityKharad

City of cisterns, watch duty, and caravans at a dry canyon pass.

70–115k · approaches 165k during major route season
22 · priorityKor-Dum

Duergar workers’ council, magma foundries, and Warforged citizenship.

850k–1.3m · shift records are highly reliable
23 · priorityBlack Anvil

Chain-palace Duergar monarchy and hot-platform foundries.

700k–1.1m
23 · priorityBlack Seal Isles

Outer-sea island state maintaining weight, fineness, and military-payment standards.

260–410k · approaches 600k in contract and fleet season
24 · priorityAsh Threshold

Island home of the Ash Knights: open education, refuge, witness, and repair.

90–145k · approaches 220k during education, evacuation, and repair seasons
24 · priorityBell Well

Multi-people free city joining a surface gate to an under-river.

750k–1.2m · by layer and air level
25 · priorityAyalti

Moonlit threshold, refuge, and escape market for Drow exiles.

620k–980k
26 · priorityUnfading Cocoon

Ash Weave quarantine city of fungi and unaging silk.

430k–760k · broad confidence band from Stagnation
27 · prioritySilent Hollow

Isolationist Nimrûn city of sound-eating stone and neutral tunnel trade.

360k–620k · sealed census
28 · priorityCopper Chimney

Kobold infrastructure council distributing air, heat, and maintenance.

540k–880k
29 · priorityFirst Sport

Oldest shared-memory centre of Myconid Deep Memory circles.

380k–700k · approximate through spore memory
30 · priorityDeep Pulse

Grimlock earthquake-well and vibration-communication centre.

300k–560k · vibration-based estimate
31 · priorityYankıtaş

Camova’s crystal-archive city of neutral assembly and mine diplomacy.

700k–1.05m
32 · priorityvelis

Mist Isles masked senate, insurance quay, and identity law.

650k–1.0m · banded for multi-identity records
33 · prioritysolkar

Golden Sun twin crowns, terrace palaces, and harvest market.

750k–1.15m
34 · priorityCopper Assembly

Neutral Eladrin diplomacy city of the Seven Autumn principalities.

420k–690k · rises with seasonal embassies
35 · priorityfilizliman

Green Water Union port of debt forgiveness, seed markets, and foreign policy.

580k–920k
36 · priorityVardessa

Mountain capital of refugee layers and mercenary passage.

520k–840k
37 · prioritySky Threshold

Air passes, divination archive, and neutral-diplomacy monastery.

250k–430k · rises in student and pilgrimage season
38 · priorityIron Training

Ash Army barracks, academy, and military logistics city.

600k–980k · 1.3m in drill season
39 · priorityRed Meridian

Seal Order sacred measure line and conservative religious centre.

360k–610k · by pilgrimage and measure season
40 · priorityWind Circle

Endless Road seasonal assembly, herd market, and road-law ground.

70k–950k · permanent population low outside assembly
41 · prioritySazkalp

Great Reed living platforms, water engineering, and farming crown.

500k–850k · by canal direction
42 · priorityGreen Fang

Crocodile Crown river-mouth defence and reed-wall military capital.

470k–790k
43 · priorityThree Eggs

Silent Delta centre of healing, priesthood, and incubation isles.

390k–680k · by hatching cycle
44 · priorityNine Souls Market

Rain Claw hanging-road market, information guilds, and river trade.

420k–900k · shifts with market migration
45 · priorityUr-Marak

Red Earth Orc crown: horse market, managed fire, and elected war king.

450k–760k
46 · priorityFirst Shore

Long Shell Roads Tortle monastery, seed exchange, and law archive.

180k–360k · changes with returning travellers
99 · priorityBryneth

A detailed record is being prepared for Bryneth.

Population band under study
99 · priorityPrizma

A detailed record is being prepared for Prizma.

Population band under study
99 · priorityRillath

A detailed record is being prepared for Rillath.

Population band under study
99 · prioritySönük Gül

A detailed record is being prepared for Sönük Gül.

Population band under study
99 · priorityThornsael

A detailed record is being prepared for Thornsael.

Population band under study
99 · priorityÜç Kök Pazarı

A detailed record is being prepared for Üç Kök Pazarı.

Population band under study