Genasi
Elemental lineage does not assign a Genasi one profession or class. In Camova, Earth, Fire, Crystal, and Ash communities maintain distinct traditions within one confederation, while water and ice lineages carry their own politics in other watersheds.
Camova
The confederation, built around glassed plains, obsidian ridges, and mineral veins, gathers its assembly in a different city every five years. The divide between Ordan supporters and independence advocates is deepening.
Canonical record
Being Genasi is not one ethnicity. Elemental heritage can emerge within a human, Elf, Dwarf, Veyran, or other humanoid family. Camova’s elemental lineages form distinct communities, while Water Genasi of the River Throne live within local current cultures.
Elemental form should not prescribe a person’s work. Although Camova’s old class order treated Earth Genasi as landholders and Fire Genasi as warriors, the modern confederation contests those assumptions.
Earth · Vein Watchers
Survey mineral roads and unstable ground. Their core figures are Armor Class 16, 68 hit points, and Challenge 3; they can ignore stone-and-earth difficult terrain, blunt a hit with Stone Skin, and raise a six-metre ridge from the ground.
Fire · Ember Masters
Forge-keepers and ritual artisans. Challenge 3 Ember Masters are immune to fire, burn attackers who strike from close range, and wield an ember blade, cinder bolt, or a foundry burst.
Water · Current Arbiters
Judges of river rights and canal agreements. They breathe air and water, slip away with fluid movement, and can raise a water wall that shields allies and slows enemies.
Ice · Frost Archivists
Keep fragile things in ice and preserve contested memory. They are immune to cold, leave treacherous tracks, strike with ice spears, and can freeze a moment around a foe.
Crystal · Memory Bearers
Carry records that can outlive institutions. Their crystal skin grants Armor Class 17; they resist psychic and radiant harm, preserve a failed knowledge check, and release a damaging memory flare.
Ash · Soil Healers
Restore exhausted land and wounded communities. They resist fire and poison, strengthen healing near them, turn briefly to smoke, and can make new growth erupt beneath allies.
Elemental peoples in play
| Lineage | Central tension | Common arena |
|---|---|---|
| Earth | Land, extraction, and the right to close old veins | Camova’s mineral districts |
| Fire | Creation versus the military use of the forge | Obsidian hearths |
| Water | Flow law and control of river access | River Throne canals |
| Ice | What should be preserved, and for whom | Northern records and courts |
| Crystal | Whether memory can hold legal authority | Crystal archives |
| Ash | Repair after disaster without repeating old hierarchies | Burned fields and refugee settlements |