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Peoples · Roads of Ice

Goliaths

High mountain folk on the Ilyr-Khaz ice roads, who prioritize right of way and burden sharing over lineage.

Goliath communities consider every journey a mutual responsibility; Even the strongest traveler suffers the same fate as the slowest person in a storm. The iceway guardians consider it both an economic and sacred duty to keep the northern passages open.

Canonical record

Goliaths live in Ilyr-Khaz and the high mountains. There are communities whose mountains accept the bodies of dead giants or still dormant wills.

Competition is a method of preparing the group for difficult conditions rather than individual superiority. It is considered valuable not to abandon someone because of weakness, but to honestly accept the burden that the group cannot bear. The Goliaths who live in the Frost Palace are affected by the ice protection law.

Goliath Ice Path Guardian

Medium humanoid (Goliath), usually neutral disposition

Defense 16 (hide armor)

Hit Points 95 (10d8 + 50)

Speed 9 m.

POWER 20 (+5)
ENGLISH 12 (+1)
DAY 20 (+5)
ZEK 10 (+0)
COMP 15 (+2)
SNOW 12 (+1)

Saves Strength +8, Day +8

Skills Athletics +8, Survival +5, Perception +5

Damage Resistances cold

Senses passive Perception 15

Languages Common Language, Devce

Threat 5 · Experience Award 1,800 • Proficiency Bonus +3

Properties

Stone Durability (3/Day). The Watchman reacts by reducing the damage he takes by 10 (1d12 + 4).

Mountain Born. Compatible with high altitude and extreme cold.

Strong Structure. Carrying capacity is calculated as if it were one size larger.

Actions

Multi Attack. The guard makes two attacks with his giant axe.

Giant's Axe. Melee Weapon Attack: +8 to hit, range 1.5 m., one target. Hit: 11 (1d12 + 5) slashing damage.

Avalanche Thrust (Recharge 5–6). Watchman pushes snow and crushed ice in a 15-foot cone. If the creature fails a GM 15 Strength save, it takes 18 (4d8) crushing damage, is pushed 15 feet, and falls to the ground.