Grungs
Small amphibian people organized by color and task order in the pond cities of the rainforest.
Canonical record
Grungs establish independent reed villages, healing communities, and mercenary scout corps in the Marsh Dragon kingdoms. Body color was a strict marker of class in some ancient societies; Quiet Delta reformers seek to abolish this order.
The secretions from their skin are used in the production of medicines, poisons and ceremonial dyes. Taking this item without permission is considered physical assault.
Grung Reed Healer
Small humanoid (Grung), any disposition
Defense 15
Hit Points 32 (9d6)
Speed 7.5 m., climb 7.5 m.
Skills Medicine +7, Nature +5, Stealth +5
Damage Immunities poison
Status Immunities poisoned
Senses passive Perception 13
Languages Grung, Common Language
Threat 2 · Experience Award 450 • Proficiency Bonus +2
Features
Amphibious. Can breathe air and water.
Poisonous Skin. If a creature that touches the Healer with its bare hands fails a GM 12 Fortitude save, it is poisoned until the end of the next turn.
Standing Bounce. His long jump is 7.5 meters and his high jump is 4.5 meters.
Actions
Reed Needle. Ranged Weapon Attack: +5 to hit, range 9/36 m., one target. Hit: 5 (1d4 + 3) piercing and 5 (2d4) poison damage.
Healing Secretion (Recharge 5–6). A creature it touches regains 12 (3d8) hit points and ends its poisoned state.