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Peoples · Rain Steps

Grungs

Small amphibian people organized by color and task order in the pond cities of the rainforest.

Canonical record

Grungs establish independent reed villages, healing communities, and mercenary scout corps in the Marsh Dragon kingdoms. Body color was a strict marker of class in some ancient societies; Quiet Delta reformers seek to abolish this order.

The secretions from their skin are used in the production of medicines, poisons and ceremonial dyes. Taking this item without permission is considered physical assault.

Grung Reed Healer

Small humanoid (Grung), any disposition

Defense 15

Hit Points 32 (9d6)

Speed 7.5 m., climb 7.5 m.

POWER 7 (-2)
ENGLISH 17 (+3)
DAY 11 (+0)
ZEK 13 (+1)
COMP 17 (+3)
SNOW 14 (+2)

Skills Medicine +7, Nature +5, Stealth +5

Damage Immunities poison

Status Immunities poisoned

Senses passive Perception 13

Languages Grung, Common Language

Threat 2 · Experience Award 450 • Proficiency Bonus +2

Features

Amphibious. Can breathe air and water.

Poisonous Skin. If a creature that touches the Healer with its bare hands fails a GM 12 Fortitude save, it is poisoned until the end of the next turn.

Standing Bounce. His long jump is 7.5 meters and his high jump is 4.5 meters.

Actions

Reed Needle. Ranged Weapon Attack: +5 to hit, range 9/36 m., one target. Hit: 5 (1d4 + 3) piercing and 5 (2d4) poison damage.

Healing Secretion (Recharge 5–6). A creature it touches regains 12 (3d8) hit points and ends its poisoned state.