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Peoples · Cities

Hobgoblins

Military citizens who value order, trained troops, and earned responsibility over blood ties.

Canonical record

Not all Hobgoblins are soldiers. Some communities within Külordu and Ordan developed a professional military culture. Logistics, engineering, medicine and discipline are as valuable as warriorship.

Odraka colonies such as Black Rain are intermixed with local cultures. The Külordu Mark sells soldiers to Ordan, but maintains its independence.

Hobgoblin Line Officer

Medium Humanoid (Goblinoid), usually lawful disposition

Defense 18 (chainmail, shield)

Hit Points 65 (10d8 + 20)

Speed 9 m.

POWER 16 (+3)
ENGLISH 14 (+2)
DAY 15 (+2)
ZEK 15 (+2)
COMP 13 (+1)
SNOW 16 (+3)

Saves Strength +5, Snow +5

Skills Athletics +5, History +4, Intimidation +5

Senses darkvision 18 m., passive Perception 11

Languages Goblin, Common Tongue

Threat 4 · Experience Award 1,100 • Proficiency Bonus +2

Features

Regular Perk. Deals 7 (2d6) additional damage when the officer hits a target within 5 feet of an ally. Once per round.

Tactical Command. Allies within 30 feet gain +1 to initiative rolls.

Actions

Multi Attack. The officer makes two attacks with the longsword.

Long Sword. Melee Weapon Attack: +5 to hit, range 1.5 m., one target. Hit: 8 (1d10 + 3) slashing damage.

Change Line (Recharge 5–6). Up to four allies within 12 meters of the officer move 10 feet without triggering an attack of opportunity. An ally can then make a weapon attack.