Hobgoblins
Military citizens who value order, trained troops, and earned responsibility over blood ties.
Canonical record
Not all Hobgoblins are soldiers. Some communities within Külordu and Ordan developed a professional military culture. Logistics, engineering, medicine and discipline are as valuable as warriorship.
Odraka colonies such as Black Rain are intermixed with local cultures. The Külordu Mark sells soldiers to Ordan, but maintains its independence.
Hobgoblin Line Officer
Medium Humanoid (Goblinoid), usually lawful disposition
Defense 18 (chainmail, shield)
Hit Points 65 (10d8 + 20)
Speed 9 m.
Saves Strength +5, Snow +5
Skills Athletics +5, History +4, Intimidation +5
Senses darkvision 18 m., passive Perception 11
Languages Goblin, Common Tongue
Threat 4 · Experience Award 1,100 • Proficiency Bonus +2
Features
Regular Perk. Deals 7 (2d6) additional damage when the officer hits a target within 5 feet of an ally. Once per round.
Tactical Command. Allies within 30 feet gain +1 to initiative rolls.
Actions
Multi Attack. The officer makes two attacks with the longsword.
Long Sword. Melee Weapon Attack: +5 to hit, range 1.5 m., one target. Hit: 8 (1d10 + 3) slashing damage.
Change Line (Recharge 5–6). Up to four allies within 12 meters of the officer move 10 feet without triggering an attack of opportunity. An ally can then make a weapon attack.