people
There are no internationally recognized human states left in Nareth. The legacy of the ancient five kingdoms lives on, with human communities divided between forest refuges and Ordan citizenship.
Five exiled dynasties
Red Deer wants a war of retrieval; The Broken Tower seeks autonomy within the Horde; The White Hearth defends citizenship with the Crown of Thorns; The Black Reed runs the de facto safety net. The name and crest of the Nameless Dynasty were forgotten in the Stagnation.
Canonical record
The humans are not the new people of Avarra. They have been found in Nareth and Asteron since the Age of First Awakenings. The end of the five kingdoms of Nareth did not unite people into a single culture; Discussions of exile, imperial citizenship and new homeland created different identities.
Major cultures
Old Crowned
Perpetuates lost dynasties, heraldry, and legal order.
Woodborn
Born in the forests of the Crown of Thorns; It has adopted a lively settlement and multilingual life.
Road Stoves
Haber are mobile communities living along migration and escape routes.
Imperial People
Under Ordan citizenship develop different forms of cohesion, autonomy, or resistance.
Odraka People
They live within port, delta, steppe and dragon states, adhering to local cultures.
The main conflict of human identity is between restoring past kingdoms and becoming a new people in the current place.
Human Wayfarer Guide
Medium humanoid (human), any disposition
Defense 14 (leather armor)
Hit Points 44 (8d8 + 8)
Speed 9 m.
Saves Trans +5, Dep +4
Skills Perception +4, Survival +6, Stealth +5, History +3
Senses passive Perception 14
Languages Common Tongue and two regional languages
Threat 2 · Experience Award 450 • Proficiency Bonus +2
Features
Song Map. The Guide has advantage on checks to navigate natural terrain and remember a lost path.
Escape Route. Allies within 10 feet of the guide gain +1 to their Defense against attacks of opportunity.
January Memory (1/Day). The Guide reminds a visible ally of a shared memory. The target repeats the save against its frightened or spellbound state.
Actions
Multi Attack. The Guide makes two attacks with a short bow.
Short Spring. Ranged Weapon Attack: +5 to hit, range 24/96 m., one target. Hit: 6 (1d6 + 3) piercing damage.
Road Knife. Melee Weapon Attack: +5 to hit, range 1.5 m., one target. Hit: 5 (1d4 + 3) piercing damage.
Smoke Sign (Recharge 5–6). Guide creates smoke that provides light cover in a 20-foot area. The smoke remains until the beginning of your next turn.