lizardfolks
Lizardfolk are not callous or primitive. Social politeness is based on body temperature, scent and gifted food rather than facial expression; Water law is also part of ancestral continuity.
Delta kingdoms
The Great Saz is a canal and agricultural state, the Crocodile Crown is a military frontier kingdom, and the Silent Delta is an order ruled by priests and healers. Long Coast Tortle monasteries remain autonomous within these states.
Canonical record
Reed Dragon Lizardfolk are not callous or primitive. They show their kindness through body warmth, scent, posture, and shared food rather than facial expressions.
They consider wetland temporary and variable. They may consider the river bed fixed with stones as an arrogance towards the environment. The Great Reed is agriculture and canal culture, the Crocodile Crown is defense, the Silent Delta is healing and clerical culture.
Lizardfolk Reed Engineer
Medium humanoid (Lizardfolk), generally neutral disposition
Defense 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 9 m., swimming 9 m.
Skills Nature +4, Survival +7, Perception +5
Senses passive Perception 15
Languages Draconic, Common Tongue
Threat 3 · Experience Award 700 • Proficiency Bonus +2
Features
Breath Hold. Can hold his breath for 15 minutes.
Swamp Master. Ignores wetland difficult terrain.
Natural Armor. Unarmored Defense is 15.
Actions
Multi Attack. The Engineer makes two attacks with the bone spear.
Bone Spear. Melee or Ranged Weapon Attack: +5 to hit, range 1.5 m. or 6/18 m., one target. Hit: 8 (1d10 + 3) piercing damage.
Open Channel (Recharge 5–6). Creates a 6 meter long water and mud line on the ground within 9 meters. If creatures in the area fail a GM 13 Agility save, they fall to the ground and take 7 (2d6) crushing damage. The line remains in difficult terrain for 1 minute.