orcs
People living in the frontier lands with resilience, kinship, and the knowledge of controlled fire that replenishes the land.
Canonical record
Orcs are not the only nomadic marauders in Avarra. The Red Earth Kingdom is a powerful state with a kingdom of controlled fire, steppe agriculture, and selective warfare. The Endless Way Orc communities participate in Centaur migration law.
Half-Orc identity is not a single intermediate category. Mixed communities formed with humans, Veyran or other humanoid families have different cultures. In the Red Land, half-Orcs are not considered a separate and inferior lineage.
Red Earth Firekeeper
Medium humanoid (Orc), any disposition
Defense 16 (steppe armor)
Hit Points 76 (9d8 + 36)
Speed 9 m.
Saves Strength +6, Day +6
Skills Athletics +6, Nature +3, Survival +6
Senses darkvision 18 m., passive Perception 12
Languages Orcish, Common Tongue
Threat 4 · Experience Award 1,100 • Proficiency Bonus +2
Features
Relentless Endurance (1/Day). When drops to 0 hit points, it remains at 1 hit point.
Controlled Fire. Can move through burning natural terrain, ignoring fire damage.
Actions
Multi Attack. The Watchman makes two attacks with the broad axe.
Broad Axe. Melee Weapon Attack: +6 to hit, range 1.5 m., one target. Hit: 10 (1d12 + 4) slashing damage.
Renewing Fire (Recharge 5–6). Burns a 6 meter long, 1.5 meter wide controlled flame line. Enemies take 14 (4d6) fire damage if they fail a GM 14 Agility save. Allies take no damage and regain 5 (1d10) temporary hit points.