Reborns
People who have come back from the brink of death and establish an identity between broken memories and a new will.
Canonical record
The Reborn are not the only biological people. It is the common identity used for people who cannot die in stasis, who are resurrected incompletely, or who have part of their name remaining in the Threshold.
Some states consider them legally dead. Second Sabah settlement develops new name, property and family law. Not all Reborns are memoryless or emotionless; The losses are different.
Reborn Second Morning Watchman
Medium humanoid (Reborn), any disposition
Defense 16 (old armor)
Hit Points 68 (8d8 + 32)
Speed 9 m.
Saves Day +6, Bil +4
Damage Resistances necrotic, poison
Status Immunities diseased
Senses darkvision 18 m., passive Perception 12
Languages Two languages from his previous life
Threat 4 · Experience Award 1,100 • Proficiency Bonus +2
Features
Immortal Nature. Does not have to eat, drink, breathe or sleep.
Past Life Information (3/Day). Adds 1d6 to an ability check.
Threshold Hold (1/Day). When drops to 0 hit points, it remains at 1 hit point.
Actions
Multi Attack. The Keeper makes two attacks with his remembrance sword.
Remembrance Sword. Melee Weapon Attack: +5 to hit, range 1.5 m., one target. Hit: 9 (1d8 + 3 plus 1d4) cutting and necrotic damage.
Missing Morning (Recharge 5–6). If enemies within 10 feet fail a GM 14 Wisdom save, they see the image of their own death, take 14 (4d6) psychic damage, and are frightened until the end of their next turn.