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Peoples · Red Stream

Sahuagins

Warlike confederacy people who rule the deep-sea hunting grounds.

Canonical record

The Sahuagin Red Rift Confederacy are warrior states that rule the deep-sea hunting grounds. There are complex justice systems that use the scent of blood as legal evidence.

Hunting land rights, migration of sea creatures and spoils of war are regulated in confederation congresses. Constant war with the Tritons does not make all Sahuagin reckless marauders.

Sahuagin Red Stream Arbiter

Medium humanoid (Sahuagin), usually lawful disposition

Defense 15 (natural armor)

Hit Points 68 (8d8 + 32)

Speed 9 m., swimming 12 m.

POWER 17 (+3)
ENGLISH 15 (+2)
DAY 18 (+4)
ZEK 13 (+1)
COMP 16 (+3)
SNOW 14 (+2)

Skills Perception +7, Insight +5, Survival +5

Senses darkvision 36 m., passive Perception 17

Languages Sahuagince, Aquan

Threat 4 · Experience Award 1,100 • Proficiency Bonus +2

Features

Limited Amphibian. Must enter water every four hours.

Blood Frenzy. Has an advantage when attacking targets whose health is below the maximum.

Shark Telepathy. Communicates telepathically with sharks within 36 meters.

Actions

Multi Attack. The referee makes two attacks with three teeth.

Red Trident. Melee Weapon Attack: +5 to hit, range 1.5 m., one target. Hit: 9 (1d10 + 3 plus 1d4) piercing damage.

Blood Judgment (Recharge 5–6). If a wounded creature within 30 feet fails a GM 14 Fortitude save, it takes 18 (4d8) necrotic damage and cannot heal until the Arbiter's next turn.

# IX. ARTIFICIAL PEOPLES