svirfneblins
The Svirfneblin call themselves Nimrûn. They believe that they are born from echoes within the stone; The open sky is a source of uneasiness for many Nimruns.
Nine Lanterns
The First Light is the place of assembly; The Deep Lens is observation, the Echo Well is law, the Shadow Meter is cartography, and the Last Gleam is the lost city on the border of Stagnation.
Canonical record
Nimruns are known outside as Svirfneblin. They do not consider themselves dwarves or a sub-branch of the surface Gnomes. Each city of Nine Fener has a different civic culture; The Silent Hollow is the non-confederate isolationist tradition.
They rarely use real names in public. Silence means trust, small and shady places mean safety, and providing incomplete maps means responsible information sharing. Clear skies cause serious anxiety for some Nimruns.
Nimrûn Lantern Watcher
Small humanoid (Gnome), usually neutral disposition
Defense 16 (stone mail)
Hit Points 49 (11d6 + 11)
Speed 7.5m.
Saves Ang +5, Intelligence +5
Skills Perception +6, Stealth +7, Research +5
Senses superior darkvision 36 m., passive Perception 16
Languages Nimrunca, Common Language, Common Underground
Threat 3 · Experience Award 700 • Proficiency Bonus +2
Features
Gnome Cunning. Intelligence, Wisdom, and Charisma have advantage on spell saves.
Stone Camouflage. Has advantage on Stealth checks in rocky terrain.
Spell Resistance. Has advantage on saves against spells.
Actions
Multi Attack. The tracer makes two attacks with his lens bow.
Lens Spring. Ranged Weapon Attack: +5 to hit, range 30/120 m., one target. Hit: 7 (1d8 + 3) piercing damage.
Lantern Break (Recharge 5–6). Produces sudden crystal light at a point within 12 meters. If creatures within 10 feet fail a GM 13 Fortitude save, they take 10 (3d6) radiant damage and are blinded until the end of their next turn; Takes half damage on a success.