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Peoples · Lineage and Transformation

tieflings

Tieflings are not descended from a single infernal race. Ember, Frost, sea cliff, fey-thorn and pale races changed by Stagnation; It carries different origins of agreement and transformation.

Canonical record

Tieflings are not descended from a single infernal race. There are Ember, Frost, Sea Abyss, Fey-Thorn, and Stasis-altered Pale lineages.

A Tiefling child carries the culture of the people into which he is born. Velis Red Lantern, Ordanor Ember Street, and Mazaros Salt Horn are dense Tiefling neighborhoods. Lineage houses provide business, legal, and magical support to their members; may ask for long-term commitment in return.

Tiefling Lineage Defender

Medium humanoid (Tiefling), any disposition

Defense 16 (hidden breastplate)

Hit Points 58 (9d8 + 18)

Speed 9 m.

POWER 11 (+0)
ENGLISH 16 (+3)
DAY 14 (+2)
ZEK 14 (+2)
COMP 12 (+1)
SNOW 18 (+4)

Saves Turn +5, Snow +6

Skills Deception +6, Arcana +4, Persuasion +6

Damage Resistances fire

Senses darkvision 18 m., passive Perception 11

Languages Common Tongue, Infernal, and a regional language

Threat 3 · Experience Award 700 • Proficiency Bonus +2

Traits

Bloodline Variant. Fire resistance can be cold, necrotic, psychic, or poison resistance depending on the lineage.

Contract Ear. Has advantage on Insight checks to detect lies in official promises and negotiations.

Actions

Multi Attack. The defender makes two attacks with his noble blade.

Family Knife. Melee Spell Attack: +6 to hit, range 5 ft., one target. Hit: 10 (1d8 + 4 plus 1d4) slashing and fire damage.

Legacy Flame (Recharge 5–6). Sends magical flame at two creatures within 12 meters. Each target takes 14 (4d6) fire damage if the target fails a 14 Agility save; Takes half damage on a success. The type of damage may vary depending on the lineage variant.