Skip to content
Peoples · Deep Seizure

Tritons

Guardian population of the military order around sea pits and monster migration routes.

Canonical record

The Triton Deep Watch is a military order that guards the sea trenches and great monster migration routes. They consider themselves the protectors of the world against threats unknown to the surface peoples.

This mission is based on real threats; but it also provides justification for the Tritons to act without consulting the coastal states. Their wars with the Sahuagin are regular, ancient, and at times diplomatic.

Triton Deep Sentinel

Medium humanoid (Triton), usually lawful disposition

Defense 18 (shell armor, shield)

Hit Points 85 (10d8 + 40)

Speed 9 m., swimming 12 m.

POWER 18 (+4)
ENGLISH 13 (+1)
DAY 18 (+4)
ZEK 13 (+1)
COMP 16 (+3)
SNOW 16 (+3)

Saves Strength +7, Know +6, Snow +6

Skills Athletics +7, Perception +6, Survival +6

Damage Resistances cold

Senses darkvision 18 m., passive Perception 16

Languages Aquan, Common Language

Threat 5 · Experience Award 1,800 • Proficiency Bonus +3

Features

Amphibious. Can breathe air and water.

Depth Guardian. Is immune to fear and pressure effects underwater.

Talking to Sea Creatures. Communicates simply with animals that have swimming speed.

Actions

Multi Attack. The Sentry makes two attacks with three fangs.

Deep Threetooth. Melee or Ranged Weapon Attack: +7 to hit, range 1.5 m. or 6/18 m., one target. Hit: 11 (1d10 + 4 plus 1d4) piercing and cold damage.

Pressure Wave (Recharge 5–6). If enemies within 30 feet fail a GM 15 Strength save, they take 22 (4d10) crushing damage and are pushed 20 feet off center.