Warforged and Autognomes
Warforged and Autognomes are artificial peoples awakened in ancient Dwarven and Gnome cities. While Kar-Dur tends to consider them the property of their producers, Kor-Dum grants full citizenship.
Canonical record
Warforged are people born from artificial bodies produced during the Damar Civilization period. It is uncertain whether their consciousness arose as a result of design, Earth Vessels, shared experience, or an unknown awakening.
Kar-Dur tends to consider them the heritage of the manufacturers. Kor-Dum recognizes full citizenship. The Free Hammer is the first independent political center of the artificial peoples.
A Warforged's duty may be his cultural past, but it is not his immutable fate. The ceremonies of changing their bodies, removing old command seals, and receiving new names are important.
Warforged Unleashed Hammer Citizen
Medium artifact, any disposition
Defense 18 (integrated armor)
Hit Points 85 (10d8 + 40)
Speed 9 m.
Saves Strength +7, Day +7
Skills Athletics +7, History +5
Damage Resistances poison
Status Immunities diseased; magical sleep
Senses darkvision 18 m., passive Perception 12
Languages Common Tongue, Dwarven, and a quest language
Threat 5 · Experience Award 1,800 • Proficiency Bonus +3
Features
Artificial Resistance. Does not have to eat, drink, breathe or sleep. Has advantage on saves against poison.
Reject Order Seal. Repeats the save once when failed against a charm or control effect. Regenerates after short or long rest.
Integrated Protection. His armor cannot be removed against his will.
Actions
Multi Attack. The citizen makes two attacks with his casting hammer.
Casting Hammer. Melee Weapon Attack: +7 to hit, range 1.5 m., one target. Hit: 11 (2d6 + 4) crushing damage.
Free Will Strike (Recharge 5–6). Ends the spellbound or frightened status on allies within 15 feet. If enemy artifacts fail a GM 14 Charisma save, they are stunned until the end of the next turn.