Half-Orcs
Half-Orc is not a single culture or political faction; The Red Land is a lineage seen in kinships between border cities and different human communities.
Canonical record
Orcs are not the only nomadic marauders in Avarra. The Red Earth Kingdom is a powerful state with a kingdom of controlled fire, steppe agriculture, and selective warfare. The Endless Way Orc communities participate in Centaur migration law.
Half-Orc identity is not a single intermediate category. Mixed communities formed with humans, Veyran or other humanoid families have different cultures. In the Red Land, half-Orcs are not considered a separate and inferior lineage.
Red Earth Firekeeper
Medium humanoid (Orc), any disposition
Defense 16 (steppe armor)
Hit Points 76 (9d8 + 36)
Speed 9 m.
Saves Strength +6, Day +6
Skills Athletics +6, Nature +3, Survival +6
Senses darkvision 18 m., passive Perception 12
Languages Orcish, Common Tongue
Threat 4 · Experience Award 1,100 • Proficiency Bonus +2
Features
Relentless Endurance (1/Day). When drops to 0 hit points, it remains at 1 hit point.
Controlled Fire. Can move through burning natural terrain, ignoring fire damage.
Actions
Multi Attack. The Watchman makes two attacks with the broad axe.
Broad Axe. Melee Weapon Attack: +6 to hit, range 1.5 m., one target. Hit: 10 (1d12 + 4) slashing damage.
Renewing Fire (Recharge 5–6). Burns a 6 meter long, 1.5 meter wide controlled flame line. Enemies take 14 (4d6) fire damage if they fail a GM 14 Agility save. Allies take no damage and regain 5 (1d10) temporary hit points.