Settlements · Government Center
Cor-Dum
The Duergar council capital around Magma and the foundry. Worker shifts are a unit of political representation.
City ID
It is the Duergar council capital around Magma and the foundry. Worker shifts are the unit of political representation.
City information
Warforged are full citizens. Kar-Dur's ancient heritage claims are perceived as the return of the old slave order in the city.
Location in Avarra
| Field | Record |
|---|---|
| Layer | Fire Rifts · Hollow Foundry Line |
| Physical site | Foundry platforms linked by cooled basalt bridges along a slow magma river |
| Access | Heat rails, mining tunnels, and bridge crossings tied to shift time |
| Nearby ties | Black Anvil, Copper Chimney, Kar-Dur metal roads, and Warforged worker quarters |
| Life link | Cooling water, air draft, and shared foundry shifts |
In Kor-Dum, representation begins with the shift, because workers on one magma line share air, water, and collapse risk. First Pour, Cold Bridges, and Red Shift make reducing one shift’s vote equivalent to reducing the lives beside the furnace.
Table tensions
- A shift bell announces pay for a day that never began.
- Cooling water reroutes and dries a Warforged district along with noble homes.
- A worker fleeing Black Anvil proves both cities were made from the same chain.