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Peoples · Underground

drow

The Drow are not a single political or religious bloc. The lineage houses of the Silk Throne, the tax law of the Dark Harbor, and the surface politics of the Sublunary exiles are different worlds of the same people.

Separate paths

The Silk Throne is a religious monarchy; The Dark Harbor defines citizenship through a harbor tax; Sublunar exiles are a loose network of settlements that advocate a return to the surface.

Canonical record

Drow are not identified with a single religion or state.

- Silk Throne: Hierarchical lineage houses based on property and temple law, running through the mother. - Dark Harbor: Multi-ethnic trade, flexible citizenship and religious freedom. - Sublunary Exiles: Communities that consider the return to the surface and the moonlight as a bridge between two worlds. - Ash Weave: Forbidden sect that considers stasis as sacred transformation.

Drow attunement to darkness is not considered a curse. Communities that emerge to the surface develop new bodies and daily habits.

Drow Screen Sentinel

Medium humanoid (Elf), any disposition

Defense 16 (shadow skin)

Hit Points 58 (9d8 + 18)

Speed 9 m.

POWER 10 (+0)
ENGLISH 18 (+4)
DAY 14 (+2)
ZEK 14 (+2)
COMP 15 (+2)
SNOW 15 (+2)

Saves Turn +6, Detect +4

Skills Perception +6, Stealth +8, Insight +4, Deception +4

Senses superior darkvision 36 m., passive Perception 16

Languages Common Tongue, Elvish, Underground Common Tongue

Threat 4 · Experience Award 1,100 • Proficiency Bonus +2

Features

Fey Origin. Has advantage on saves against being charmed; Does not affect magical sleep.

Sun Sensitivity. The Watcher has disadvantage on attack and vision-based Perception checks in direct sunlight.

Curtain March. Can use the Leave action as a bonus action in dim light or darkness.

Actions

Multi Attack. The Watcher makes two attacks with a thin sword or shadow bow.

Thin Sword. Melee Weapon Attack: +6 to hit, range 1.5 m., one target. Hit: 8 (1d8 + 4) piercing damage.

Shadow Arc. Ranged Weapon Attack: +6 to hit, range 24/96 m., one target. Hit: 7 (1d6 + 4) piercing and 3 (1d6) necrotic damage.

Curtain Sphere (Recharge 5–6). Creates a 4.5 meter radius magical darkness at a point within 18 meters. The watcher can see into this darkness; The sphere lasts for 1 minute or until condensation ends.