Geography of Avarra
In Avarra, mountains are considered the bones of the world, rivers are its veins, and forests are its memory. It's not just metaphor: fault lines carry magic, old-growth forests can hold memories of the dead, and ancient roads can alter physical laws.
Continents and borders
Nareth
Forest, salt basin, river plains and the passage law joining them.
Asteron
Long rivers, northern plateaus, imperial records and local wharves.
Odraka
Dry west, savanna, monsoon forests, rift lakes and dragon heritage.
Ilyr-Khaz
A broken polar shelf, glaciers, fjords and brief-summer mobilisation.
World Veins
Ancient underground roads are not just passages. Kar-Dur, Tuz Ocakları, Ordan and Dokuz Fener control different parts of this network. Opening the network accelerates trade; but there is a risk of carrying the Recession deeper into the continent.
The World Atlas is the visual entry point for continents, borders, island groups, and World Veins. Use the regional records below for the political, ecological, and historical detail behind the map.
Regional guides
Odraka
Dragon heritage, migration law, delta states, and port republics.
Nareth
Forest borders, salt basin, water rights and caravan roads.
Asteron
River manifests, road permits and the limits of central record.
Ilyr-Khaz
Fjord councils, ice passages and brief-summer logistics.
The seas
Surface routes, deep states, spawning coves, and maritime law.
The underground
The Hollow Countries, ancient roads, air law, and deep cities.