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Settlements · Government Center

Mazaros

Open neighbourhoods

Hadozee, Thri-kreen, Harpy, and Kalamer households sustain port partnership and rescue shares; see City Diasporas.

It is the largest navy and shipyard city of the Labyrinth Ports. The streets are curved for defense, and the harbor pools are connected to each other by secret channels.

City identity

It is the largest navy and shipyard city of the Labyrinth Ports. The streets are curved for defense, and the harbor pools are connected to each other by secret channels.

City information

Minotaur captains, human sailors, and Tieflings live in the Salt Horn neighborhood. Mazaros tries to unite the other port republics under a single navy.

Location in Avarra

FieldRecord
ContinentOdraka
RegionThe coast of Rift Lakes and Harbours
Physical siteSeven inner basins and cliff terraces formed by limestone caves drowned by the sea
Main approachesOpen-sea straits, cave channels, and rope roads on the high coast
Nearby tiesRift Quay, Saar-Kor, the other Labyrinth Ports, and the deep-water peoples of Deep Mouth

Mazaros’s harbour is not one bay but seven seas that conceal one another. It can protect great fleets—and lose them: a bad guide can take a warship not into a shipyard but into a sealed cave or shoal. The demand for a common fleet is therefore a proposal to place every key to this labyrinth in one council.